gga
2007-07-02 14:58:25 UTC
Hi, Florian.
I'm integrating CTL into my applications and I have some questions
regarding the demo programs and its OpenEXR interaction.
Currently, the demo programs define CTL_DISPLAY_WHITE_LUMINANCE and
CTL_DISPLAY_SURROUND_LUMINANCE, which are then shuffled into the Open=
EXR
environment header as the attributes "displayWhiteLuminance" and
"displaySurroundLuminance".
Now, as far as I can tell, these two attributes are currently a NO-OP=
in
any of the demo programs and the CTL library. Is this on purpose?
The chromaticities attribute, on the other hand, works properly.
However, with the demo programs, I am unable to understand what setti=
ngs
would produce a simple pass-thru (ie. no color transform just as, say=
,
the old exrdisplay would do with gamma and gain at 1.0 and no
defogging). I expected that setting a gamma of 1.0, Rec
709.chromacities and using the default .ctl programs would achieve th=
is,
but what I obtain is an image that is almost a 0.5 stop darker. I
expect this is some user error on my side, but I'm not sure what it i=
s
exactly.
The demo programs seem to construct a 3d Lut of 64x64x64 half values.
Is there any particular advantage to using a half 3d texture in this
case (as opposed to a full float texture)?
--=20
Gonzalo Garramu=F1o
***@advancedsl.com.ar
AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy
I'm integrating CTL into my applications and I have some questions
regarding the demo programs and its OpenEXR interaction.
Currently, the demo programs define CTL_DISPLAY_WHITE_LUMINANCE and
CTL_DISPLAY_SURROUND_LUMINANCE, which are then shuffled into the Open=
EXR
environment header as the attributes "displayWhiteLuminance" and
"displaySurroundLuminance".
Now, as far as I can tell, these two attributes are currently a NO-OP=
in
any of the demo programs and the CTL library. Is this on purpose?
The chromaticities attribute, on the other hand, works properly.
However, with the demo programs, I am unable to understand what setti=
ngs
would produce a simple pass-thru (ie. no color transform just as, say=
,
the old exrdisplay would do with gamma and gain at 1.0 and no
defogging). I expected that setting a gamma of 1.0, Rec
709.chromacities and using the default .ctl programs would achieve th=
is,
but what I obtain is an image that is almost a 0.5 stop darker. I
expect this is some user error on my side, but I'm not sure what it i=
s
exactly.
The demo programs seem to construct a 3d Lut of 64x64x64 half values.
Is there any particular advantage to using a half 3d texture in this
case (as opposed to a full float texture)?
--=20
Gonzalo Garramu=F1o
***@advancedsl.com.ar
AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy