Discussion:
[Openexr-user] How Does One Compile For Full Floating Point Format
Fred Weinhaus
2008-04-18 00:29:17 UTC
Permalink
Hi,

I would like to compile OpenEXR for fulll floating point format. The
home page describes 3 formats, half, full floating point and 32 bit
integer.

"Support for 16-bit floating-point, 32-bit floating-point, and 32-bit
integer pixels."

The download only seems to include the half format. How does one go
about getting and installing the full floating point format EXR?

Thanks.

Fred Weinhaus
Florian Kainz
2008-04-18 01:50:57 UTC
Permalink
Hi Fred,

the OpenEXR libraries simultaneously support all three pixel formats:
16-bit floating-point (HALF), 32-bit floating-point (FLOAT) and 32-bit
unsigned integer (UINT). You don't need special build options or add-on
modules.

Application code can select pixel formats at run time and per per channel.
For example, an application can write a file with R, G and B channels in
HALF format and a Z channel in FLOAT format.

For more information on calling the OpenEXR libraries from your code,
including how to select pixel formats, see this document:

http://www.openexr.com/ReadingAndWritingImageFiles.pdf

Florian
Post by Fred Weinhaus
Hi,
I would like to compile OpenEXR for fulll floating point format. The
home page describes 3 formats, half, full floating point and 32 bit integer.
"Support for 16-bit floating-point, 32-bit floating-point, and 32-bit
integer pixels."
The download only seems to include the half format. How does one go
about getting and installing the full floating point format EXR?
Thanks.
Fred Weinhaus
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